Sunday, December 6, 2009

Joker Post Mortem pt. 1

Greetings once again. I apologise for the late post, (I'm shooting for one a week in case I haven't mentioned that yet) but it is nearing finals and I'm racing to get projects done.

I will be discussing one in particular over the next few posts regarding my first character model. I will not, however, be discussing mesh topology as I am already well aware of the flaws in it, and it's been at least 6 months since I did it, so I can't remember my process all that well.

I'll talk about the challenges I faced in regards to the subsequent steps after the modeling stage, starting with a particular texturing issue: Pattern Making.

My hat goes off to graphic designers, fashion students, and web designers alike who are all far more capable than I in regards to this particular niche of art. This was easily the most mentally difficult part of this model due to the complexity of the patterns involved and my own inexperience at making tileable patterns. So, let's show some pictures, shall we?


This is the clearest reference available to me for the pattern on the Joker's shirt, and, as you can see, there isn't a full sample shown for when the pattern repeats. From my understanding of it, the pattern is very complex due to the inner details of the hexagons. So, after banging my head on the desk for some time, I managed to make a pattern for the shirt to fit on the model.



You'll no doubt notice the discrepancy between the patterns, but that would be me taking "artistic license", so ignore it. I'm fairly satisfied with the result otherwise. It was an experience, to be sure, as I ended up having to place all of my pattern samples by hand rather than having Photoshop put it in automatically for me.


This was also true for the tie as well. More on the project next week.

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