Wednesday, August 11, 2010

Low Poly Character

Latest progress on my low-poly character, Moon-Eye.
The shown character is 856 triangles, textures for the weapons are on the way, with the weapons will put him at 1196 triangles. The texture sheet is a single 1k .png texture, and he should run on an iPhone with little trouble. The textures are a mix of handpainting and photo textures. I handpainted all of the detail and tone, then added photo textures to make the different materials, and then painted over with some highlights.




Saturday, August 7, 2010

Production Team works

Some of the texturing work I've done for the current Ai Production team.
We're currently in the process of revisiting all current assets, but that just means more practice.

Maya Viewport render

Marmoset Engine render